Why Most Side Projects Never Ship
The problem is rarely skill or time. It is the absence of a finish line.
Every developer has a graveyard of side projects. A note-taking app. A recipe site. A CLI tool that solved one very specific annoyance. Most of them never leave the branch they were born on.
The problem is rarely skill or time. It is the absence of a finish line. When a project has no definition of "done," it can be tweaked forever, and forever is exactly what happens.
The invisible launch date
Ship dates are commitments, not estimates. Pick a date that has nothing to do with the code, a meetup, a newsletter issue, a Friday, and let the scope shrink to fit it. A smaller thing that exists beats a complete thing that doesn't.
If you are honest about it, most side projects only need the core loop working well enough for one person to get value. Everything after that is polish, and polish is where projects go to die.
- Define "done" in one sentence before you write line one.
- Cut the feature list in half, then cut it again.
- Publish to one real person this week.
The goal is not to finish every idea. It is to finish enough of them that you stop being a person with ideas and start being a person who ships.
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The problem is rarely skill or time. It is the absence of a finish line.
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